4.+Who+put+forward+these+arguments+and+why?

The stakeholders involved in the use of new technologies to support school teaching and learning are divided into sub groups. The five integral sub groups of stakeholders include; The Users, The Government, The Hardware Industry, The Software Industry and The Retailers. Although the different stakeholders have certain similar interests, the nature of their interest also varies.

The users of new technologies, i.e the students, teachers and parents, are interested in accessing valuable and eduactional programs which are specifically designed to assist with the learning and teaching in schools. Students are incredibly valuable when it comes to the development of new technolgies and educational tools as they are able to identify flaws and limitations as well as suggest possible improvements to make incredible programs. "For children it can mean technologies that they want to use, rather ignore or be frustrated by them." (A Druin, 2008)Teachers are also interested in interactive technology that enables their students fun and enjoyable learning tools which can be incorporated into our classrooms.

The State Government is also interested in providing schools across Victoria access to a variety of educational programs and tools. The Victorian Essentials Learning Standards has recently incorporated an area entirely devoted to learning with technologies, Information and Communications Technology or ICTS. 'Information and communications technology (ICT) is the hardware and software that enables data to be digitally processed, stored and communicated. ICT can be used to access, process, manage and present information; model and control events; construct new understanding; and communicate with others.' (VELS) This basically allows teachers and students to learn through technologies in a variety of ways and to incorporate ICTs into all areas of vital education.

The Hardware Industries are interested in creating the tools that allow the users to access the educational programs. Major Hardware companies including; Apple, Dell and Toshiba, provide the users with the new technologies. Apple has successfully created personal computers for both home and school use, I-pods to downloads pod casts and laptops that allow for the convienience of travel. As well as this is the desire to earn large amounts of money while at the same time keeping the making cost at a low price.

The Software Industry is enormous with millions of companies emerging to create incredible educational tools and programs. Included in this are; Aspex Software, Apple Computer Inc, Macromedia Inc, Microsoft and many more. Some of the most incredible tools have been created in recent years and the programs are only going to get better. Millions of dollars are put into the software industry to create these products and therefore, the companies are also interested in earning large amounts of money. The Retailers are interested in earning a large profit from the retail price to the sale price of the programs. They make large amounts of money from both users and consumers as well as, State and Federal Government who often make deals to offer these programs to schools within Australia.

Victorian Curriculum and Assessment Authority 2008, //Information and Communication Technology,// retrieved 6 April 2008, http://vels.vcaa.vic.edu.au/essential/interdisciplinary/ict/index.html Druin A 2008**,** //The Role of Children in new Technology,// retrieved 4th April 2008, http://hcil.cs.umd.edu/trs/99-23/99-23.html